Temple of Sissy
Welcome to Temple of Sissy!
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Temple of Sissy:
This is about temple.
A building immediately adjacent to the Temple of Sissy is considered road connected, even if there is no connection through a road network.
Level 1
Requirements
forge points
20 The Temple of Sissy requires 20 forge points to go from level 0 to level 1.
daily collection
coins
250 The Temple of Sissy produces 250 coins per day.
guild
252 The Temple of Sissy produces 252 guild crowns per day.
timed collection
passive
300 The Temple of Sissy produces 300 happiness.
Level 2
Requirements
forge points
40 The Temple of Sissy requires 40 forge points to go from level 1 to level 2.
daily collection
coins
500 The Temple of Sissy produces 500 coins per day.
guild
315 The Temple of Sissy produces 315 guild crowns per day.
timed collection
passive
370 The Temple of Sissy produces 370 happiness.
Level 3
Requirements
forge points
60 The Temple of Sissy requires 60 forge points to go from level 2 to level 3.
daily collection
coins
1,500 The Temple of Sissy produces 1,500 coins per day.
guild
504 The Temple of Sissy produces 504 guild crowns per day.
timed collection
passive
480 The Temple of Sissy produces 480 happiness.
Level 4
Requirements
forge points
130 The Temple of Sissy requires 130 forge points to go from level 3 to level 4.
daily collection
coins
2,500 The Temple of Sissy produces 2,500 coins per day.
guild
1,260 The Temple of Sissy produces 1,260 guild crowns per day.
timed collection
passive
610 The Temple of Sissy produces 610 happiness.
Level 5
Requirements
forge points
210 The Temple of Sissy requires 210 forge points to go from level 4 to level 5.
daily collection
coins
4,000 The Temple of Sissy produces 4,000 coins per day.
guild
2,520 The Temple of Sissy produces 2,520 guild crowns per day.
timed collection
passive
750 The Temple of Sissy produces 750 happiness.
Level 6
Requirements
forge points
290 The Temple of Sissy requires 290 forge points to go from level 5 to level 6.
daily collection
coins
6,000 The Temple of Sissy produces 6,000 coins per day.
guild
3,780 The Temple of Sissy produces 3,780 guild crowns per day.
timed collection
passive
920 The Temple of Sissy produces 920 happiness.
Level 7
Requirements
forge points
370 The Temple of Sissy requires 370 forge points to go from level 6 to level 7.
daily collection
coins
8,000 The Temple of Sissy produces 8,000 coins per day.
guild
6,300 The Temple of Sissy produces 6,300 guild crowns per day.
timed collection
passive
1,100 The Temple of Sissy produces 1,100 happiness.
Level 8
Requirements
forge points
460 The Temple of Sissy requires 460 forge points to go from level 7 to level 8.
daily collection
coins
12,000 The Temple of Sissy produces 12,000 coins per day.
guild
12,600 The Temple of Sissy produces 12,600 guild crowns per day.
timed collection
passive
1,290 The Temple of Sissy produces 1,290 happiness.
Level 9
Requirements
forge points
550 The Temple of Sissy requires 550 forge points to go from level 8 to level 9.
daily collection
coins
16,000 The Temple of Sissy produces 16,000 coins per day.
guild
18,900 The Temple of Sissy produces 18,900 guild crowns per day.
timed collection
passive
1,490 The Temple of Sissy produces 1,490 happiness.
Level 10
Requirements
forge points
650 The Temple of Sissy requires 650 forge points to go from level 9 to level 10.
daily collection
coins
20,000 The Temple of Sissy produces 20,000 coins per day.
guild
31,500 The Temple of Sissy produces 31,500 guild crowns per day.
timed collection
passive
1,700 The Temple of Sissy produces 1,700 happiness.
Level 11
Requirements
forge points
667 The Temple of Sissy requires 667 forge points to go from level 10 to level 11.
daily collection
coins
25,000 The Temple of Sissy produces 25,000 coins per day.
guild
50,400 The Temple of Sissy produces 50,400 guild crowns per day.
timed collection
passive
1,783 The Temple of Sissy produces 1,783 happiness.
Level 12
Requirements
forge points
683 The Temple of Sissy requires 683 forge points to go from level 11 to level 12.
daily collection
coins
30,000 The Temple of Sissy produces 30,000 coins per day.
guild
75,600 The Temple of Sissy produces 75,600 guild crowns per day.
timed collection
passive
1,863 The Temple of Sissy produces 1,863 happiness.
Level 13
Requirements
forge points
700 The Temple of Sissy requires 700 forge points to go from level 12 to level 13.
daily collection
coins
36,000 The Temple of Sissy produces 36,000 coins per day.
guild
126,000 The Temple of Sissy produces 126,000 guild crowns per day.
timed collection
passive
1,939 The Temple of Sissy produces 1,939 happiness.
Level 14
Requirements
forge points
718 The Temple of Sissy requires 718 forge points to go from level 13 to level 14.
daily collection
coins
42,000 The Temple of Sissy produces 42,000 coins per day.
guild
201,600 The Temple of Sissy produces 201,600 guild crowns per day.
timed collection
passive
2,012 The Temple of Sissy produces 2,012 happiness.
Level 15
Requirements
forge points
736 The Temple of Sissy requires 736 forge points to go from level 14 to level 15.
daily collection
coins
49,000 The Temple of Sissy produces 49,000 coins per day.
guild
302,400 The Temple of Sissy produces 302,400 guild crowns per day.
timed collection
passive
2,083 The Temple of Sissy produces 2,083 happiness.
Level 16
Requirements
forge points
754 The Temple of Sissy requires 754 forge points to go from level 15 to level 16.
daily collection
coins
56,000 The Temple of Sissy produces 56,000 coins per day.
guild
378,000 The Temple of Sissy produces 378,000 guild crowns per day.
timed collection
passive
2,151 The Temple of Sissy produces 2,151 happiness.
Level 17
Requirements
forge points
773 The Temple of Sissy requires 773 forge points to go from level 16 to level 17.
daily collection
coins
68,000 The Temple of Sissy produces 68,000 coins per day.
guild
504,000 The Temple of Sissy produces 504,000 guild crowns per day.
timed collection
passive
2,217 The Temple of Sissy produces 2,217 happiness.
Level 18
Requirements
forge points
792 The Temple of Sissy requires 792 forge points to go from level 17 to level 18.
daily collection
coins
120,000 The Temple of Sissy produces 120,000 coins per day.
guild
819,000 The Temple of Sissy produces 819,000 guild crowns per day.
timed collection
passive
2,281 The Temple of Sissy produces 2,281 happiness.
Level 19
Requirements
forge points
812 The Temple of Sissy requires 812 forge points to go from level 18 to level 19.
daily collection
coins
150,000 The Temple of Sissy produces 150,000 coins per day.
guild
1,134,000 The Temple of Sissy produces 1,134,000 guild crowns per day.
timed collection
passive
2,344 The Temple of Sissy produces 2,344 happiness.
level 20
Requirements
forge points
833 The Temple of Sissy requires 833 forge points to go from level 19 to level 20.
daily collection
coins
180,000 The Temple of Sissy produces 180,000 coins per day.
guild
1,323,000 The Temple of Sissy produces 1,323,000 guild crowns per day.
timed collection
passive
2,405 The Temple of Sissy produces 2,405 happiness.
level 21
Requirements
forge points
853 The Temple of Sissy requires 853 forge points to go from level 20 to level 21.
passive
2,464 The Temple of Sissy produces 2,464 happiness.
level 22
Requirements
forge points
875 The Temple of Sissy requires 875 forge points to go from level 21 to level 22.
passive
2,522 The Temple of Sissy produces 2,522 happiness.
level 23
Requirements
forge points
897 The Temple of Sissy requires 897 forge points to go from level 22 to level 23.
passive
2,579 The Temple of Sissy produces 2,579 happiness.
level 24
Requirements
forge points
919 The Temple of Sissy requires 919 forge points to go from level 23 to level 24.
passive
2,634 The Temple of Sissy produces 2,634 happiness.
level 25
Requirements
forge points
942 The Temple of Sissy requires 942 forge points to go from level 24 to level 25.
passive
2,688 The Temple of Sissy produces 2,688 happiness.
level 26
Requirements
forge points
965 The Temple of Sissy requires 965 forge points to go from level 25 to level 26.
passive
2,742 The Temple of Sissy produces 2,742 happiness.
level 27
Requirements
forge points
990 The Temple of Sissy requires 990 forge points to go from level 26 to level 27.
passive
2,794 The Temple of Sissy produces 2,794s happiness.
level 28
Requirements
forge points
1,014 The Temple of Sissy requires 1,014 forge points to go from level 27 to level 28.
passive
2,845 The Temple of Sissy produces 2,845 happiness.
level 29
Requirements
forge points
1,040 The Temple of Sissy requires 1,040 forge points to go from level 28 to level 29.
passive
2,895 The Temple of Sissy produces 2,895 happiness.
level 30
Requirements
forge points
1,066 The Temple of Sissy requires 1,066 forge points to go from level 29 to level 30.
passive
2,945 The Temple of Sissy produces 2,945 happiness.
level 31
Requirements
forge points
1,092 The Temple of Sissy requires 1,092 forge points to go from level 30 to level 31.
passive
2,994 The Temple of Sissy produces 2,944 happiness.
level 32
Requirements
forge points
1,120 The Temple of Sissy requires 1,120 forge points to go from level 31 to level 32.
passive
3,042 The Temple of Sissy produces 3,042 happiness.
level 33
Requirements
forge points
1,147 The Temple of Sissy requires 1,147 forge points to go from level 32 to level 33.
passive
3,089 The Temple of Sissy produces 3,089 happiness.
level 34
Requirements
forge points
1,176 The Temple of Sissy requires 1,176 forge points to go from level 33 to level 34.
passive
3,135 The Temple of Sissy produces 3,135 happiness.
level 35
Requirements
forge points
1,206 The Temple of Sissy requires 1,206 forge points to go from level 34 to level 35.
passive
3,181 The Temple of Sissy produces 3,181 happiness.
level 36
Requirements
forge points
1,236 The Temple of Sissy requires 1,236 forge points to go from level 35 to level 36.
passive
3,226 The Temple of Sissy produces 3,226 happiness.
level 37
Requirements
forge points
1,267 The Temple of Sissy requires 1,267 forge points to go from level 36 to level 37.
passive
3,271 The Temple of Sissy produces 3,271 happiness.
level 38
Requirements
forge points
1,298 The Temple of Sissy requires 1,298 forge points to go from level 37 to level 38.
passive
3,314 The Temple of Sissy produces 3,314 happiness.
level 39
Requirements
forge points
1,331 The Temple of Sissy requires 1,331 forge points to go from level 38 to level 39.
passive
3,358 The Temple of Sissy produces 3,358 happiness.
level 40
Requirements
forge points
1,364 The Temple of Sissy requires 1,364 forge points to go from level 39 to level 40.
passive
3,400 The Temple of Sissy produces 3,400 happiness.
level 41
Requirements
forge points
1,398 The Temple of Sissy requires 1,398 forge points to go from level 40 to level 41.
passive
3,443 The Temple of Sissy produces 3,443 happiness.
level 42
Requirements
forge points
1,433 The Temple of Sissy requires 1,433 forge points to go from level 41 to level 42.
passive
3,484 The Temple of Sissy produces 3,484 happiness.
level 43
Requirements
forge points
1,469 The Temple of Sissy requires 1,469 forge points to go from level 42 to level 43.
passive
3,526 The Temple of Sissy produces 3,526 happiness.
level 44
Requirements
forge points
1,505 The Temple of Sissy requires 1,505 forge points to go from level 43 to level 44.
passive
3,566 The Temple of Sissy produces 3,566 happiness.
level 45
Requirements
forge points
1,543 The Temple of Sissy requires 1,543 forge points to go from level 44 to level 45.
passive
3,607 The Temple of Sissy produces 3.607 happiness.
level 46
Requirements
forge points
1,582 The Temple of Sissy requires 1,582 forge points to go from level 45 to level 46.
passive
3,647 The Temple of Sissy produces 3,647 happiness.
level 47
Requirements
forge points
1,621 The Temple of Sissy requires 1,621 forge points to go from level 46 to level 47.
passive
3,686 The Temple of Sissy produces 3,686 happiness.
level 48
Requirements
forge points
1,662 The Temple of Sissy requires 1,662 forge points to go from level 47 to level 48.
passive
3,725 The Temple of Sissy produces 3,725 happiness.
level 49
Requirements
forge points
1,703 The Temple of Sissy requires 1,703 forge points to go from level 48 to level 49.
passive
3,764 The Temple of Sissy produces 3,764 happiness.
level 50
Requirements
forge points
1,746 The Temple of Sissy requires 1,746 forge points to go from level 49 to level 50.
passive
3,802 The Temple of Sissy produces 3,802 happiness.
level 51
Requirements
forge points
1,789 The Temple of Sissy requires 1,789 forge points to go from level 50 to level 51.
level 52
Requirements
forge points
1,834 The Temple of Sissy requires 1,834 forge points to go from level 51 to level 52.
level 53
Requirements
forge points
1,880 The Temple of Sissy requires 1,880 forge points to go from level 52 to level 53.
level 54
Requirements
forge points
1,927 The Temple of Sissy requires 1,927 forge points to go from level 53 to level 54.
level 55
Requirements
forge points
1,975 The Temple of Sissy requires 1,975 forge points to go from level 54 to level 55.
level 56
Requirements
forge points
2,025 The Temple of Sissy requires 2,025 forge points to go from level 55 to level 56.
level 57
Requirements
forge points
2,075 The Temple of Sissy requires 2,075 forge points to go from level 56 to level 57.
level 58
Requirements
forge points
2,127 The Temple of Sissy requires 2,127 forge points to go from level 57 to level 58.
level 59
Requirements
forge points
2,180 The Temple of Sissy requires 2,180 forge points to go from level 58 to level 59.
level 60
Requirements
forge points
2,235 The Temple of Sissy requires 2,235 forge points to go from level 59 to level 60.
level 61
Requirements
forge points
2,290 The Temple of Sissy requires 2,290 forge points to go from level 60 to level 61.
level 62
Requirements
forge points
2,348 The Temple of Sissy requires 2,348 forge points to go from level 61 to level 62.
level 63
Requirements
forge points
2,406 The Temple of Sissy requires 2,406 forge points to go from level 62 to level 63.
level 64
Requirements
forge points
2,467 The Temple of Sissy requires 2,467 forge points to go from level 63 to level 64.
level 65
Requirements
forge points
2,528 The Temple of Sissy requires 2,528 forge points to go from level 64 to level 65.
level 66
Requirements
forge points
2,591 The Temple of Sissy requires 2,591 forge points to go from level 65 to level 66.
level 67
Requirements
forge points
2,656 The Temple of Sissy requires 2,656 forge points to go from level 66 to level 67.
level 68
Requirements
forge points
2,723 The Temple of Sissy requires 2.723 forge points to go from level 67 to level 68.
level 69
Requirements
forge points
2,791 The Temple of Sissy requires 2,791 forge points to go from level 68 to level 69.
level 70
Requirements
forge points
2,860 The Temple of Sissy requires 2,860 forge points to go from level 69 to level 70.
level 71
Requirements
forge points
2,932 The Temple of Sissy requires 2,932 forge points to go from level 70 to level 71.
level 72
Requirements
forge points
3,005 The Temple of Sissy requires 3,005 forge points to go from level 71 to level 72.
level 73
Requirements
forge points
3,080 The Temple of Sissy requires 3,080 forge points to go from level 72 to level 73.
level 74
Requirements
forge points
3,157 The Temple of Sissy requires 3,157 forge points to go from level 73 to level 74.
level 75
Requirements
forge points
3,236 The Temple of Sissy requires 3,236 forge points to go from level 74 to level 75.
level 76
Requirements
forge points
3,317 The Temple of Sissy requires 3,317 forge points to go from level 75 to level 76.
level 77
Requirements
forge points
3,400 The Temple of Sissy requires 3,400 forge points to go from level 76 to level 77.
level 78
Requirements
forge points
3,485 The Temple of Sissy requires 3,485 forge points to go from level 77 to level 78.
level 79
Requirements
forge points
3,572 The Temple of Sissy requires 3,572 forge points to go from level 78 to level 79.
level 80
Requirements
forge points
3,661 The Temple of Sissy requires 3,661 forge points to go from level asdf to level 80.
temple guard
Stone Age
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 8
Defense: 5
Range: 1
Speed: 22
Bonus Against
Bonus Against Fast: +2
Bonus Against Heavy: none
Bonus Against Ranged: +3
Bonus Against Light: none
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +2
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +1
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 20 seconds
Healing Time
Healing Time: 30 seconds per hit point
Bronze Age
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 11
Defense: 11
Range: 1
Speed: 22
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: +3
Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +2
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +1
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 30 seconds per hit point
Iron Age
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 11
Defense: 11
Range: 1
Speed: 22
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: +4
Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +2
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +1
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 2 hours 24 minutes per hit point
Early Middle Age
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 12
Defense: 13
Range: 1
Speed: 24
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: +5
Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +3
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +1
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 2 hours 24 minutes per hit point
High Middle Age
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 19
Defense: 17
Range: 1
Speed: 24
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: +6
<1--champion-->Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +3
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +2
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 2 hours 24 minutes per hit point
Late Middle Age
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 25
Defense: 25
Range: 1
Speed: 24
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: +7
Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +5
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +2
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 2 hours 24 minutes per hit point
Colonial Age
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 28
Defense: 40
Range: 1
Speed: 24
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: +10
Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +5
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +3
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 2 hours 24 minutes per hit point
Industrial Age
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 40
Defense: 40
Range: 1
Speed: 26
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: +25
Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +6
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +3
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 2 hours 24 minutes per hit point
Progressive Era
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 45
Defense: 50
Range: 9
Speed: 26
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: +30
Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +6
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +4
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 2 hours 24 minutes per hit point
Modern Era
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 60
Defense: 60
Range: 9
Speed: 24
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: +30
Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +7
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +4
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 2 hours 24 minutes per hit point
Postmodern Era
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 75
Defense: 65
Range: 10
Speed: 28
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: no bonus
Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +8
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +5
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 2 hours 24 minutes per hit point
Contemporary Era
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 105
Defense: 125
Range: 10
Speed: 22
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: +70
Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +8
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +6
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 2 hours 24 minutes per hit point
Tomorrow Era
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 140
Defense: 130
Range: 10
Speed: 22
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: +100
Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +10
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +8
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 2 hours 24 minutes per hit point
The Future
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 160
Defense: 145
Range: 10
Speed: 22
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: +100
Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +12
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +10
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 2 hours 24 minutes per hit point
Arctic Future
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 180
Defense: 160
Range: 10
Speed: 22
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: +100
Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +14
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +12
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 2 hours 24 minutes per hit point
Oceanic Future
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 190
Defense: 160
Range: 10
Speed: 22
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: +100
Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +15
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +13
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 2 hours 24 minutes per hit point
Virtual Future
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 240
Defense: 210
Range: 10
Speed: 22
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: +250
Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +18
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +13
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 2 hours 24 minutes per hit point
Space Age Mars
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 400
Defense: 600
Range: 10
Speed: 22
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: +250
Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +50
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +50
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 2 hours 24 minutes per hit point
Space Age Asteroid Belt
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 600
Defense: 900
Range: 2
Speed: 20
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: +350
Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +60
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +100
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 2 hours 24 minutes per hit point
Space Age Venus
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 800
Defense: 1200
Range: 2
Speed: 20
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: +450
Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +61
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +150
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 2 hours 24 minutes per hit point
Space Age Jupiter
military: Temple Guard
The military units produced by the the Temple of Sissy are attached units. These units are produced at and connected (attached) to the Temple of Sissy where they are created and have a maximum number of 5 per Temple of Sissy.
Class
Class: Special Forces
Properties
Attack: 1000
Defense: 1500
Range: 2
Speed: 20
Bonus Against
Bonus Against Fast: no bonus
Bonus Against Heavy: no bonus
Bonus Against Ranged: +500
Bonus Against Light: no bonus
Secret Identity: Ignores first damage and transforms into a special forces unit. Rogues that transform into a temple guard do not receive a second ignore damage.
Chivalry: Gains attack and defense when is the only unit with Chivalry in your army. +65
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. +200
Morale: All friendly units start a battle with 1 point of armor. Does not stack
Rally: All friendly units start a battle with 12% attack and defense bonus. Does not stack (except once with first call of duty).
Terrain Bonus
Bush: no bonus
Forest: no bonus
Rocks: no bonus
Plain: no bonus
Hills: no bonus
Training Cost
Coins: 0 coins
Supplies: 0 supplies
Time: 24 hours
Healing Time
Healing Time: 2 hours 24 minutes per hit point